Indie dev spurns Xbox One in favor of PlayStation

4:09 PM, May 22, 2013   |    comments
Jason Perkins, co-founder of game developer/publisher Curve Studios. (image: Twitter)
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Independent video game developer and publisher Curve Studios, which is responsible for games such as Fluidity and Stealth Bastard, has announced it won't be developing game software for Xbox One.  The company will instead focus its efforts upon creating game software for Sony's PlayStation Vita and upcoming PlayStation 4, which is due out later this year.

Jason Perkins, the company's Managing Director, cites what he sees as Microsoft's lack of support for independent developers for the newly-revealed console as the reason.

"[Xbox LIVE Arcade] was a trailblazer last generation, so it's sad to see Microsoft not announcing dedicated support for independent developers on the Xbox One," commented Perkins, who started his own game development career as an independent developer on the Commodore 64.  "Refusing to concentrate on easier submissions and discoverability leaves the way clear for Sony to capture the most innovative market in gaming right now."

Perkins continues to say that Sony's dedication to indie developers will open up indie games to a whole new audience next generation.

"Sony's show of support for developers, including showing independent releases not only front and center on their storefront but also during the PlayStation 4 reveal is creating a more open, co-operative market for independent games to enter the living room on a level playing field," he said.

Curve recently helped indie developer Mike Bithell bring his puzzle platform game Thomas Was Alone to more than 200,000 people on PlayStation 3 and Vita and are currently working on bringing a version of Jasper Bryne's survival horror title Lone Survivor to the PlayStation 3 and Vita later this year.


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