According to reports published by Wired and Polygon, Microsoft's newly-revealed Xbox One video game console will require game software to be installed onto the system before they can be played and those who posses second-hand game media will have to pay an extra fee in order to do the same.
In a statement sent to Wired from Microsoft regarding the mandatory installation of games onto Xbox One, the software company stated "On the new Xbox, all game discs are installed to the HDD to play." This prompted Wired's Chris Kohler to comment "Sounds mandatory to us."
Each purchased game is then assumed to be tied to the Xbox user account under which it was installed and is playable through the cloud/local install without the need for the disk. Were games not tied to a single user account, it could theoretically be passed from gamer to gamer for installation and play regardless of who originally purchased the game disk.
Wired says that Microsoft also stated that if a game disk were to be used by a second user, that person would need to pay a fee in order for the game to be installed and played. How this would affect Xbox One consoles with multiple Xbox accounts registered upon it - such as one owned by a family - is currently unknown
After Wired's original report was published, Microsoft issued a statement alluding to the company having a "plan" for used games and that further details "were forthcoming."
Shortly after 4pm Tuesday, Xbox's Director of Programming Larry Hryb stated on his blog "we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail."
"Another piece of clarification around playing games at a friend's house," he continued. "Should you choose to play your game at your friend's house, there is no fee to play that game while you are signed in to your profile."
The currently-available Xbox 360, PlayStation 3, Wii U, and upcoming PlayStation 4 all support second-hand game media including those rented from services such as GameFly or borrowed from friends.
According to an article on Forbes written near the end of last year, the second-hand video game market account for nearly 40% of all games sold.