Chris Redfield from Capcom's "Resident Evil: The Mercenaries".
Arcade-style zombie slaying has returned in Capcom's upcoming 3DS release Resident Evil: The Mercenaries.
The build that Game Guy Barry White got some hands-on time with during GDC'11 earlier this month only had four of the game's characters (Capcom wouldn't specify how many characters the game had other than "more than four"), but it played well and the 3DS's three-dimensional capabilities really worked for drawing the player into the game.
A hodgepodge of Resident Evil 4 and Resident Evil 5, The Mercenaries is a timed game where the whole point is to kill as many zombies within the time period (racking up the highest score possible) without getting your character killed as well.
The game seems to play well enough with fairly intuitive controls (trigger for firing your weapon, etc.) and the inventory at the player's easy disposal via the 3DS' bottom/touch screen. A few things seemed a bit awkward at first (such as switching weapons) but a couple of runs through and it seemed almost second nature. Also, when grabbed by a zombie the player is given a chance for a quicktime event to get out of the life-or-death predicament.
Most impressive with The Mercenaries were the graphics. Outside of the "wow factor" that the 3DS gives all games due to its autostereoscopic display, the game really does look quite good. One could almost argue it can rival the two most recent RE game releases on the current gen consoles.
While we're eager to recommend this game on the impressions we got on the hands-on during the 2011 Game Developers Conference, the Game Guys will be holding judgment until all of the game's playable characters are announced.
- Game Guy Barry White firstname.lastname@example.org