During E3 this past June EA Sports exhibited a key item in regards to its upcoming next-generation pro basketball video game, NBA LIVE 14: dribbling.
In short, rather than having pre-rendered animations and approximations to show a basketball in use on the court, EA Sports is making the ball its own entity complete with its own physics thanks to the company's new Ignite Engine. That stated, it should come as little surprise that ball handling in the upcoming game might be a bit different than in NBA LIVE games of the past.
"When handling the ball there are basically three different levels of dribble moves that you as the player can utilize in order to get the defender out of position." wrote NBA LIVE 14 Gameplay Designer Scott O'Gallagher in an official EA Sports blog entry. "Level one moves are basic handles like crossovers, hesitations, behind the back and so on, all controlled by simple flicks and holds on the right stick."
EA Sports' three levels of ball handling in NBA LIVE 14 - basic dribbling, motion and momentum maneuvers, and signature moves - are all demonstrated with narration from O'Gallagher in the video player above.
"We believe that having a game that plays as close to the real thing as possible is at the heart of what will make this franchise great, and we also realize fans want to feel like a superstar when they're out on the court," the Gameplay Designer stated. "Ideally this balance between authentic responsiveness and the various dribble moves and signature styles will provide a foundation which we can build on for years to come."
NBA LIVE 14 releases November 19 for PlayStation 4 and Xbox One in North America with a worldwide launch occurring November 22 and 29 for PS4 and XB1, respectively.