E3 Impressions - Oculus Rift and EVR

5:13 PM, Jun 19, 2013   |    comments
The Oculus Rift virtual reality headset. (Courtesy: Oculus Rift)
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The Oculus Rift headset has been making quite the impact in gaming as of late.  Its ability to display a clear 3D image that wraps around the user's vision and submerge them into the experience has delighted many players.  So far the support for the device seems to be tacked onto existing games.  While the effect is good in those titles, it pales in comparison to EVR, a new title from CCP, the creators of EVE Online.

Built from the ground up in approximately six weeks according to a spokesperson for the game, EVR features space combat like none other.  Using the Oculus Rift, players are able to look around a futuristic, but simple cockpit of a space-fighter they'll be piloting.  Not only can you view anywhere that's not obstructed by the vehicle, including your in-game body, you'll also use your head to aim the deadly missiles used to destroy others.  This means that locking onto enemy craft isn't a matter of what's simply in front of the screen, but wherever you look.

Dodging and ship positioning start to not be quite as important as you might think once everything "clicks".  Instead of swinging the ship around for another pass at an enemy, you'll find yourself moving your head, locking onto the target, and adjusting the ship only in the case of needing a better angle for lock-ons.  It does take a few minutes to adjust to this system since traditional control schemes in most games don't generally have the player looking in such a wide range in all directions.  Another adjustment a few players will need to make is a small sense of vertigo.  When whipping your head around quickly, the sensation comes on fast, but doesn't stay for long.

EVR is looking to be a definitive showcase for the Oculus Rift.  The controls of the game coupled with the strength of the device make it a rich, and compelling experience all around.  This will certainly be a treat for current and future Rift owners if CCP ever decides to make more of it beyond a three minute demo.

- by Andrea Campton, Editor-in-Chief of Gametista.com, for News10's Game Guys

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