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Game Guys review - Resident Evil Revelations

6:17 PM, May 23, 2013   |    comments
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  • Capcom's 'Resident Evil: Revelations'.
  • Capcom's 'Resident Evil: Revelations'.
    
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  • Game Guys review - Resident Evil: Revelations
  • It's not often video game companies port a game from a handheld to a home console, but that's exactly what Capcom has done with Resident Evil: Revelations.  The game made its original release in early 2012 on the Nintendo 3DS and has now made its way onto Xbox 360, PlayStation 3, Wii U and PC.  Scoring well on the 3DS, the home console version of the game follows suit - even if it's not being played in 3D.

    Resident Evil: Revelations takes place before the events of RE5 and before Jill Valentine (spoiler alert for the uninitiated) vanishes. The bulk of the game takes place on a cruise ship, though it's hardly a pleasure cruise.  If it were, this wouldn't be a review for a Resident Evil game.

    As it were, Valentine and her new partner, Parker Luciani, board the floating crypt in hopes that Chris Redfield, her former partner and a previous series protagonist, might be there.  For how narrow a plot line RERev could have, it actually gets a little convoluted from time to time.  Players are treated with somewhat over-the-top dialogue sequences, political conspiracy theories, and flashbacks that seem like they were tacked on as an afterthought.  Still, looking past the somewhat poorly-presented story, there's enough there to hold the player's interest; not that quality zombie slaying isn't enough for some to begin with.

    Outside of the game's main campaign, there are also a few extra modes which gamers can choose to play.  Raid mode, which was fairly well received in the original, returns in all its glory (plus the addition of two new playable characters) and has players going at it co-op versus waves upon waves of zombies.  New on the console version is Inferno mode.  It ups the difficulty and makes some subtle changes within the campaign, though the story itself and 99% of everything else remains unchanged.

    Featuring vicious zombies and claustrophobic corridors, RERev slows to a pace more like that found in the earlier games before the franchise went action-heavy like in Resident Evil 6 and Raccoon City.  Levels can seem maze-like at times, which adds quite a bit to the game's survival-horror feel.  Furthermore, the game's use of limited ammunition is a welcomed handicap.  To the player's advantage, controls are well mapped on controller to make micromanagement and game-pausing menu navigation minimal.  If only Valentine's AI-controlled partner had better aim than your average Star Wars Storm Trooper...

    While RERev loses the 3D presentation that made it visually immersive on the 3DS, it does receive an HD facelift.  While not quite up to snuff with RE6, which was designed for HD consoles from day one, Revelations still looks quite good.

    All-in-all, Resident Evil: Revelations on home console is a surprisingly good port of a Nintendo 3DS game that was pretty good to begin with.  Gamers should feel pretty good about picking this one up.


    GAMEPLAY: PRESENTATION: STORY: REPLAYABILITY: QUALITY: FINAL SCORE:
    22/25 19/25 17/25 22/25 23/25 85/100


    Version tested: Xbox 360 (also available on PS3, PC, and Wii U)

    (Capcom supplied a copy of this game for review.)

    See how what our review scores mean and how the math adds up.

    News10/KXTV

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