Game Guys review - Metro: Last Light

1:42 PM, May 16, 2013   |    comments
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  • 'Metro Last Light' from publisher Deep Silver.
  • 'Metro Last Light' from publisher Deep Silver.
    

Post-apocalyptic video games have become somewhat of a been-there-done-that setting with games like Bethesda's Fallout series and id Software' Rage seeing releases in recent memory.  Metro: Last Light, a game from publisher Deep Silver (formerly from the now-defunct THQ), is the latest title to take place after the end of the world and provides a nearly "can't miss" FPS experience.

The sequel to Metro: 2033, which is based upon the fiction of Russian novelist Dmitry Glukhovsky, Metro: Last Light takes place in a decimated Moscow where most all of civilization now lives below the once-thriving metropolis in the city's subway tunnels.

Life in the tunnels is rough.  Not only are there different factions fighting amongst one another (including a rebirth of Naziism), but resources are scarce.  In fact, resources is something the player needs to be ever-vigilant about during playthrough.  With a flashlight that needs recharging, gas mask filters to change out, and limited ammunition, players are forced to be responsible about how and when to act.

Players take the role of Artyom as he wakes up in the underground bunker discovered in 2033 after the surface missile strike wiped out the dredded Dark Ones.... or did it?  This, along with the generally dreary and harsh setting, is the environment in which players will take part.  Intriguing and captivating, it does well to draw players in and keep them interested through the entire game.

Metro: Last Light relies heavily upon industry-standard FPS controls.  One major bit of criticism that many had with the original game had to do with its lackluster controls and game mechanics.  Those have been fixed this time around as Last Light's controls are tight and mechanics well done.  Players should have few complaints in controlling Artyom through the wasteland above and the claustrophobic tunnels below, though there does seem to be a more-than-generous assortment of conveniently-placed chest-high walls and other items behind which Artyom can hide.

Where Last Light really wows, though, is in how is brings the player into this post-apocalyptic Moscow via its presentation.  Even on a somewhat underpowered rig (2.4GHz Core 2 Duo with an Nvidia GeForce 220 GT), the game looks great.  Character models are well made show excellent detail, and are well animated.  Even more impressive is just how bleak and dreary the environments appear complete with dynamic lighting and ambient sounds.  Furthermore, the environment even goes way past just simple appearances as much of it (windows, boxes, etc) is destructible and items such as Artyom's gas mask need to be wiped clean lest the player find it difficult to see.

A slight complaint could be have with Metro: Last Light's voice acting.  While it's vastly above average as a whole, the English voice track has that same tackiness a Cold War era movie might have.  Being that the game takes place in Moscow, it would have been nice to be able to play the game with Russian audio and English subtitles.  The desire for this came up roughly ten minutes into the game and, sadly, the option to do so was nowhere in sight.

Developer 4A Games has really done a great job in putting together Metro: Last Light.  Kudos to Deep Silver for realizing this when THQ went bankrupt last year and snatching this title up before other, larger companies did the same.  Gamers looking for an excellent first-person shooter title that isn't a carbon-copy of Activision's Call of Duty and Electronic Arts' Battlefield games should give this game a serious go.

GAMEPLAY: PRESENTATION: STORY: REPLAYABILITY: QUALITY: FINAL SCORE:
23/25 24/25 25/25 21/25 24/25 96/100

Version tested: PC (also available on PlayStation 3 & Xbox 360)

(Deep Silver supplied a copy of this game for review.)

See how what our review scores mean and how the math adds up.

News10/KXTV

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