'Leap'ing into Insomniac Games' Fuse

9:10 PM, Mar 6, 2013   |    comments
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'Fuse', a PS3/Xbox 360 video game from developer Insomniac.

When third-person shooter Fuse comes out later this Spring for Xbox 360 and PlayStation 3, developer Insomniac Games hopes gamers will leap at the chance to pick it up.  Even if they don't, those who do will be able to literally leap even more in the game itself thanks to a newly-revealed feature to the game called, appropriately, "Leap".

"Leap is a central mechanic that helps make Fuse (as a game) stand out," comments Insomniac Games' Ryan Schneider.

Leap is Insomniac Games' answer to a class-oriented dilemma that players have encountered in titles past where players have to pick a class-specific character and progress through the game with that character.  Should a player want to use a different class of character, often times they'd have to begin anew.  With Leap, players can switch between any of the game's four controllable characters on the fly.

"As you play through the game, if you don't want to play as Dalton -- who basically absorbs ammunition and blasts it back out -- you want to get more of a sniping feel, you go to Jacob Kimble with the Arc Shot that shoots out bolts of hot liquid mercury,"  Schneider explains.  "So there's lots of flexibility there."

In practice, Leap works well not only to allow the player to change things up almost at a whim, but also to act as a tool to player who get stuck or are nearing his active character's demise.  For those with the directional sense of Ryoga Hibiki, the player can simply leap to a character who's heading in the correct direction.  Likewise for those running low on health, leaping to one who's better surviving than the active user-controlled character.

Furthermore, all four squadmates level-up unilaterally.  That means that even if the player focuses most of his effort using one character, he won't have to worry about leaping to a character of a vastly inferior level as the one he left.  This is good, as firefights in Fuse can get quite hectic and difficult.

There is one time, however, where leaping simply will not work: during four-player games.  To be able to leap, the game needs to have at least one A.I.-controlled squadmate available to whom a player can leap.  If all four player are human-controlled, the feature becomes moot.

Releasing April 30 and being published by Electronic Arts, Fuse is not currently rated by the ESRB.


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