An environmental render from CD Projekt RED's REDengine 3 gaming engine.
Game Developer CD Projekt RED has announced a new version of its in-house made REDengine video game engine is on its way.
REDengine 3, the third iteration of CD Projekt RED's technology, is created for RPGs that are set in vast, open worlds. It boasts improved tools for spanning truly nonlinear stories that are based on real player choices and consequences.
"If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world and one that builds a vast open-world but hampers and simplifies the story," commented Adam Badowski, head of CD Projekt RED studio. "With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story. Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion."
The REDengine debuted in the company's computer game The Witcher 2. Its successor, REDengine 2, brought The Witcher 2 to Xbox 360. Now, with REDengine 3, CD Projekt RED aims to set future games in diversified, open-world ecosystems while maintaining a well paced and robust story. Cyberpunk 2077, the next project the studio is working on, will have prime examples demonstrating that REDengine 3 is the perfect tool for creating immense universes filled with nonlinear adventures.
CD Projekt RED states that the new engine is "a next-gen ready solution that begins to blur the line between pre-rendered CGI movies and real time rendered graphics, bringing us closer to the most life-like world ever created in video games." It will allow for new face and body animation systems to offer realistic expression of emotions, movie quality scenes and character interactions.
The technology uses high dynamic range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. A high performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. The technology also includes seamless blending between animations and physics along with many more features.
The engine uses CD Projekt RED's new version of its proprietary REDkit editor with tools made specifically for RPG game creation. The editor can build complex, branching quests and set them in a free roaming environment with a simplicity not achieved by similar toolsets.
CD Projekt RED has not expressed whether or not the company will license its new gaming engine to third-party developers.