This game is 3D translation of a beloved Nintendo 64 title. Star Fox 64 is generally recognized as the best of the series, so it's good to see Nintendo going back to it. I was able to try out the multiplayer battle mode during my time at Nintendo's booth.
While waiting in line for Super Mario 3D, I was plucked out of line and asked to try out SF643D dogfighting. The game controls very close to the original, as I would expect; I was able to intuitively do loop-the-loops and barrel rolls and everything else I remembered, though it took a bit of looking down at the control guide in front of me to see what button did what. I played on a level that looked new, or at least it was unlike any of the story levels from SF64; the game looked quite good, but it's hard to tell for sure when the environment is sparse, as this one was.
While I was shooting down the other players in my match (I won by a hefty margin, by the way), I was able to get a picture of their faces as they went down, and I understand they received a picture of mine. It was a neat way of interacting with players; I'm not sure how much it adds to the experience, but it is neat seeing someone's face at the time of defeat (or victory, if you suck).
The game does have an optional gyroscope control, but combining gyroscope tilting and 3D is a pretty effective recipe for disaster, so I think I'll pass. Overall, the game controls very similarly to the original title, which is fine by me, because the most recent entry in the series, Star Fox Command, was not exactly well-received, and I'd like to know that Nintendo recognizes what the winning Star Fox formula is. Star Fox 64 3D is slated for a September 11 release, and here's hoping it sells well so Nintendo invests in the franchise again.
- Jim Avery for news10.net